About This Game Jump-n-dodge couch-multiplayer arcade action to the beat of the music!---Spin the Beat is a game designed to bring friends together for some good-old-fashioned couch-multiplayer fun. With simple controls and simple objectives, it's a game that anyone can pick up and play.You and up to three friends are dropped into a small environment which quickly comes to life in bright colors and intense sounds as simple but devious enemies do everything in their power to knock you and your friends off the edge. You can work together to keep the game going for as long as possible … or knock each other around to try to earn the highest score! Rack up points by surviving consecutive waves, defeating enemies, and defeating each other. Watch out for sudden events that can mix up gameplay, including power-ups and wild changes in the world's behavior!Spin the Beat can be played with 1 to 4 simultaneous players on a single screen.---FEATURES- Rapid-fire gameplay that keeps you guessing- Random events which mix up gameplay as soon as you think you've seen every trick the world can throw your way- One simple objective: Don't fall off!- Six color-coded enemies with wildly varying behaviors, but who share the common goal of knocking you off the tiny world- Simple, intuitive controls that make it easy to pick up and play- Play how you want - go for points in Party Mode or compete to be the last one standing in Survival Mode- Semi-procedural music – no two play sessions will have exactly the same soundtrack!- Multiple environments, each with their own distinct visual style, soundscape, and gameplay twists---Spin the Beat is an enhanced and expanded remake of BeatBox, a student game developed at DigiPen Institute of Technology in 2014 by the creator of Spin the Beat.---TECHNICAL NOTESSpin the Beat requires 1 to 4 Xbox 360 gamepads. Keyboard controls are available for Player 1 only.Spin the Beat uses the XCI Unity package for player input, which specifically requires Xbox 360 gamepads. 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To access this beta go to the Properties page for each Half-Life 2 game you want to try and use the Beta tab to opt-in. To opt-out use the same tab. Changes in this update are: Fixed slow game movement when sv_alternateticks is enabledFixed bad damage indicators if you changed resolution while playingFix exploding glass effect in the Episode 1 introduction to be correctly HDR enabledAssorted SDK tool fixes. Half-Life 2 Beta updated: We have released a Beta update for Half-Life 2 and associated games. Changes in this update are: Fixed in game text language to follow Steam language, not the selected game languageFixed corrupt audio in game due to out of date sound cache files. Half-Life 2 update released: We have released an update to Half-Life 2. This update contains the fixes from the current beta. Changes for this update are: Added support for Half-Life:SourceImproved threaded performance on Linux and Mac OS X. Half-Life 2 Beta updated: We have released a Beta update for Half-Life 2 and associated games. Changes in this update are: Improved Russian audio localizationFixed crash under Linux when playing the Episode 2 teaser at the end of Episode 1Fixed gates in d2_coast_03 not opening if a stray piece of debris was behind themFixed in game text language to follow Steam language on Mac OS X and Linux, mirroring Windows behaviorFixed being able to open door in d2_prison_03 before killing AntlionFixed being able to rotate light bridges in ep1_citadel_03Fixed missing texture in Judith Mossman transmission in ep1_citadel_03Fixed music not continuing after save game load in d2_coast_08Fixed crash when using custom hud settings under Linux. Half-Life 2 Beta Updated: The beta for Half-Life 2 (including Lost Coast, Episode 1, Episode 2, and Half-Life: Source) has been updated with VR bug fixes.The following Virtual Reality-related changes are included:Support has been fixed for resolutions other than 1280x800 Support has been fixed for cloning the main display (instead of using the Rift as an extended display)Sharpness of the VR output has been significantly improvedHead-and-neck model has been fixed. It was often moving the camera along axes that should have been unchanged, such as moving the camera forward and backward when it rolled from side to side. Half-Life 2 Half-Life 2 Updated: Half-Life 2 has been updated with a fix for a macOS-only issue. This includes Episode 1, Episode 2, Lost Coast, and Half-Life: Source.Details: Fixed Steam overlay not working when running Half-Life 2 on macOS 10.11 or above with System Integrity Protection (SIP) enabled.. Half-Life 2 Beta Updated: Updated the beta to fix a bug that could cause Steam to fail to update game binaries for Episode 1, Episode 2, Lost Coast, and Half-Life: Source. After this update it is possible that one or more of these games will fail to start with the message "Unable to load library client." If this happens to you, just run the game again and the problem will correct itself.. Half-Life 2 Beta updated: We have released a Beta update for Half-Life 2 and associated games. Changes in this update are: Fixed vehicle velocity not being saved in save games. New saves made after this change will now correctly restore vehicle speedFixed actors lines being chopped in localized builds due to out of date sound cacheFixed Lamar animation in d1_trainstation_05 when jumping on the lockerFixed wrong env map in d1_trainstation_05 puddleFix timing error in catwalk destruction in d3_c17_08. Half-Life 2 Beta updated: We have released a Beta update for Half-Life 2 and associated games. Changes in this update are: Added SDK tools in the bin folderFurther improved Russian localization voice oversFixed save game corruption under LinuxFixed d1_town_01 skybox when not using HDR. Half-Life 2 Beta updated: We have released a Beta update for Half-Life 2 and associated games. Changes in this update are: Enabled Oculus Rift support under Mac OS XAdded support for Italian, Korean, Traditional Chinese and Simplified Chinese localizations in both Half-Life 2 and Episode 1
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Updated: Nov 28, 2020
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